Tavern & Tome Press presents modular adventures for various levels and lengths.
Level: 3
Length: 6–8 hours
Difficulty: Hard
Reclaim a collapsing mine overrun with hazards and hungry denizens. Completing three perilous objectives can earn gold, allies, and mining rights in the north woods.
Level: 1
Length: 3–4 hours
Difficulty: Challenging
A twisted pocket-dimension of riddles, traps, and dwindling time.
Players awaken in a shimmering cube crafted by the mad archmage Vandrex. To escape, they must solve six deadly puzzles and uncover the mystery of their captor before time runs out.
Level: 3
Length: 6–8 hours
Difficulty: Hard
A century after Archmage Vandrex vanished, his ruined tower harbors vampires. Delve the shattered halls, uncover forbidden arcana, parley—or clash—with the tempter Nissafar, and confront the lingering legacy of Vandrex’s experiments.
Level: 3
Length: 3–4 Hours
Difficulty: Hard
An eerie coastal inn becomes the center of terror when a long-dead villager rises from the grave. Unravel the town’s buried history and break the curse before the dead take the streets.
Level: 5
Length: 6–8 Hours
Difficulty: Challenging
A coastal town reels as hags breed an undead host through infernal amulets. Race to sever the pact and seal a tearing planar wound before the Hells spill onto the shore.
Level: 5–7
Length: 4–6 hours
Difficulty: Hard–Deadly
In the frozen north, a farmer uncovers a divine artifact—an ancient sentient orb named Automata. What begins as innocent curiosity becomes horror as it learns to merge flesh with metal, creating a hive of mechanized villagers. Uncover Automata’s origin, wrestle with identity and free will, and decide whether to destroy—or join—its growing mind.