The forest is calling in dreams.
Summoned by strange visions and marked by the Echo of the Dreamroot, four adventurers awaken in the Grove of Withering Roots, an ancient druidic sanctuary sealed away from the world by grief, memory, and forgotten magic. Once a sacred place of moonlight, song, and living roots, the Grove now decays beneath the weight of a sorrow too long buried.
To escape, the characters must follow a path through mist-shrouded glades, moon-carved stone circles, corrupted roots, and the hollow places where old oaths still whisper. Along the way, they will solve druidic puzzles, uncover the truth of Thessala—the Grove’s fallen Guardian—and face the Witherkin, a manifestation of grief given form.
But the Grove is not merely a dungeon to survive. It is a wound waiting to be healed.
Will the party restore what was broken, release what remains, or claim the last spark of the Grove’s fading power for themselves?
What’s inside:
A medium-difficulty 5e one-shot for 4 characters of 5th level (5–6 hours).
An escape-room like adventure where characters are brought to an environment against their will and have to find their way out
New foes: Blight-touched dire wolf, rootling, and rootwraith
New themed magical items: Memory-touched charm, Thessala's flute of blessing, Thessala's staff of the wilds
2 maps, one with labels and one without
7 tokens that can be printed & cut or screenshot out
The forest is calling in dreams.
Summoned by strange visions and marked by the Echo of the Dreamroot, four adventurers awaken in the Grove of Withering Roots, an ancient druidic sanctuary sealed away from the world by grief, memory, and forgotten magic. Once a sacred place of moonlight, song, and living roots, the Grove now decays beneath the weight of a sorrow too long buried.
To escape, the characters must follow a path through mist-shrouded glades, moon-carved stone circles, corrupted roots, and the hollow places where old oaths still whisper. Along the way, they will solve druidic puzzles, uncover the truth of Thessala—the Grove’s fallen Guardian—and face the Witherkin, a manifestation of grief given form.
But the Grove is not merely a dungeon to survive. It is a wound waiting to be healed.
Will the party restore what was broken, release what remains, or claim the last spark of the Grove’s fading power for themselves?
What’s inside:
A medium-difficulty 5e one-shot for 4 characters of 5th level (5–6 hours).
An escape-room like adventure where characters are brought to an environment against their will and have to find their way out
New foes: Blight-touched dire wolf, rootling, and rootwraith
New themed magical items: Memory-touched charm, Thessala's flute of blessing, Thessala's staff of the wilds
2 maps, one with labels and one without
7 tokens that can be printed & cut or screenshot out